![]() FSX: Steam Edition does not include a developer SDK and the focus for this release is to provide players with a stable standalone simulator which utilises the advantages of the Steam platform. Microsoft has now issued us with clarification on this matter. We are sorry for any frustration this may have caused. This has meant that we have been unable to address your enquiry as quickly as we would like. Implementation of the SDK currently falls outside of our agreement with Microsoft and therefore we have brought your enquiry to their attention so that we can best provide you with the information that you require. We know that the SDK is highly important to the FSX developer community and that the current situation regarding its use with FSX: Steam Edition has not been made clear. Although we have optimised FSX: Steam Edition for use on Steam, in accordance with our licencing agreement with Microsoft we are not at liberty to make significant functionality changes to the simulator. Meanwhile, Dovetail Games is acting as a publisher for Microsoft and is only licenced to modify the simulator in order to make it Steam compatible. Microsoft remains the developer of FSX and is solely responsible for implementation of any features or content. I have now heard back for you regarding the SDKs. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. We plan to add features and fixes for years to come.Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. Much much more - There are few projects more ambituous than a flight simulator.The goal is to fill them in and create units worth practicing navigation with. Realistic G1000, G530 style avionics - Right now our digital avionics are fairly basic displays.Some will be added to the base simulator, as free updates. Additional Aircraft - We're working with multiple aircraft developers to port additional aircraft to FlyInside Flight Simulator.This includes intelligent air traffic, and an ATC system you can interact with. Offline ATC - We want to build a living world.It can push huge amounts of auto-gen, but is mostly drawing "developer art." Now that the first version is out the door, we'll be working with artists to enhance the scenery content itself. Improved Scenery - Most of our development so far has been on the simulator engine itself.Expanded Scenery - We have a Europe scenery under development, and will target global scenery after.To reflect the in-development status,Īs we release future updates, the price of the simulator will go up to reflect the improved functionality. We're releasing now so that we can gather community feedback, get add-on developers on-board, and of course help fund development. We'll be releasing this SDK to the public in early 2019.īetween the SDK and import tools, we should be able to rapidly grow an aircraft ecosystem.įlyInside Flight Simulator is still under development. If you're interested, contact with the title "FS Addon Developer."Īdditionally, we have an aircraft SDK (under development), which allows developers to easily create FlyInside aircraft from models in Blender, Maya, and 3DS Max. ![]() ![]() We also have an in-house system which makes it easy for add-on developers to port their existing aircraft to FlyInside Flight Simulator. Today, FlyInside Flight Simulator includes ten high-quality aircraft from MilViz and TFDi! As of today, you canĭownload and Buy it from our website, or on Steam!įlyInside will be an open platform, allowing add-on developers to create plugins, aircraft, and scenery with ease. It ships with ten beautiful aircraft, and scenery for the continental USA. FlyInside Flight Simulator 0.6 Released - įlyInside Flight Simulator is a brand new flight simulator built for virtual reality! ![]()
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